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maybe i've missed something, but i cant figure it out:
-i have a rolling cube, rotated around axisX and transformed along axisY using expression - on separated parent level. so, i've made a clip as cube rolls along axisZ. if i make a turn on the top level parent around axisY, the cubeshape turns, but adding the same clip 2 the timeline again moves the cube along world axisX, as the top level's parent is the world, i guess. if i add a parent to the current top level, than it rotates around its local axis, which means the moved cube rotates using the distance from the parent as a radius., of course.
so, is there any way, 2 make tx/tz to act as a local transformation and ty rotate around its own local axis?
thx
/h