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# 1 17-05-2003 , 05:27 AM
Registered User
Join Date: Feb 2003
Posts: 97

Expression for decellerating rotation animation

Hey, I'm making an animation and I need some help with syncing it.

What needs to happen is this; it starts spinning slowly, and accellerates for a while untill it is going at a certain speed, and then it starts slowing down, and comes to a stop.

This is the expression I have so far:
if (frame < 102)
group4.rotateX = (frame*frame)*0.15;


Where do I go from here??

EDIT: Never mind, I've done it user added image
:banana:


Last edited by PappaSmurf; 17-05-2003 at 06:11 AM.
# 2 26-05-2003 , 05:05 AM
olivermagno's Avatar
Registered User
Join Date: Mar 2003
Location: Philippines
Posts: 94
try this, add attribute to your group name it RPM

if (frame == 1)
{group4.rotateX = 0 ;}
else
{ group4.rotateX += (( group.RPM * frame * 360 )/(30*60))/frame;}

just key the RPM attribute, 0 means it will not rotate.

got this stuff in highend3d.


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