Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-05-2003 , 09:17 AM
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getting selection (shader based)?

hi,

how to get component level selection on shader basis..

lets say......a poly object with five materia..........and i want to select polygons that have shader 2 assigned..........

ne idea..........

thnx in advance.......

lala


u can do it
# 2 20-05-2003 , 12:09 AM
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Not quite sure what you mean. Maybe explain alittle more?


- Hybrid
# 3 20-05-2003 , 12:24 AM
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Danny Ngan
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