You might want to try deleting the history before smoothing. I've found that when dealing UVs, the history can cause a lot of problems.Originally posted by ragecgi
One last thing...
Your shader tip worked a charm
However, after spending about 4 hours tweaking uv's, I thought of something. (doh!!)
Um, should I be selecting faces, and running your scripts on my object AFTER smoothing it?
..or before smoothing?
I ask because after doing a uv snapshot of my unsmoothed object uv's, I plopped a test texture in it & saved it out as a tif, then I applied that back to the color slot of my shader, and did a test render, and...
It was garbled a bit?
Just wondering
ooops, sry, I meant to say that it was garbled AFTER I smoothed it.I ask because after doing a uv snapshot of my unsmoothed object uv's, I plopped a test texture in it & saved it out as a tif, then I applied that back to the color slot of my shader, and did a test render, and...
It was garbled a bit?