I'm using MayaPLE to make static meshes for Unreal Tournament 2003. But I have a problem.
Take a look at the Epic's mesh and then at my own mesh with the same model and texturing as the epic's one.
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I never get the same sharpness and shadow as the Epic's meshes. I have triangulate and tried difference scales on the textures, but my meshes only got a smooth and boring look.
I wrote about this in a UT2003-forum and they are talking about I have to setting up a smoothing groups properly??. I don't know Maya much and don't understand 'smoothing groups'. The most of them are using Max or Lightwave, so they can't tell me exactly what to do in MayaPLE.
Anyone here who can tell me what I'm doing wrong and what I can do to get a more sharper look on my meshes?