Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-06-2020 , 05:20 AM
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Harley Dividson FatBoy

Hi!

Been quite a while since I've been on here, was a regular on the site about 10 years ago, just getting back into Maya after 10 years of working as a playground designer for schools, now looking to get some practice in and eventually get a portfolio together with the hopes of getting out of my current job! lol

Got a question if anyone can help, used an aisurfaceshader to make this chrome material but want to add dirt/scratches etc, basically texture a layer on top of it, any help for the best way to do it?
Not super experienced in shaders, trying to build up my knowledge!

Any help much appreciated.

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# 2 27-08-2020 , 05:17 PM
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Good Evening, afternoon, morning, whenever you are!

Thought I'd post a link to a Google album of the bike, that includes a couple of turntables, one that fades from AO render to Wireframe, and there's one that fades from AO to Wire to Textured.

Album - https://photos.app.goo.gl/8griEE7n97EBK4ZR8

AO/Wire/Texture Turntable only - https://photos.app.goo.gl/46gJmVuXNv5Vpmei6

Moved onto a Biker dude now, he's in the album too, just for some practice on modelling people as it's been a while, and wanted to do someone with a non-standard body type.

Hope to speak soon, keep safe!

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