Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Learn how the visual effects process of creating a digital double works. We build an everyday man for every situation that can transfer between shows, being Thor in one and Batman in the next. Our base mesh is built on top of scanning data of an actual human. This is a project for people who want to push their skills to the next level, so you should have some modeling experience from before.
You'll get industry insight from Jay Edwards, who's worked on movies like Spiderman, Doctor Strange, and Fantastic Beasts. Topics covered include muscle topology, troubleshooting problems with scanning data, and speedy UV layout. By the end of the tutorial, you will know how to create digital doubles in Maya, a sought-after skill in the 3D industry.
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