use maya Cloth or Model and hand animate??
we have a big project coming up, and ther will be several characters on screen at one tim, i have 2 questions
1) does maya or mental ray (or even renderman) calculate only what is viewable in a given camera when rendering, or are there other things the renderers calculate even if they are not viewable?
2) what is best, use maya cloth (which we have never used) to get realistic results and have a dynamic interaction between characters and other objects; OR should i model the clothes and hand animate them and deform them, whihch i do not want to do, since there will be extensive shots where the characters are moving onn screen.
---- we are using dual SGI 320's and HP x-class running dual PIIIs