Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-01-2022 , 08:40 PM
Subscriber
Join Date: Sep 2003
Posts: 26

Shader multiplying on its own

I'm currently using Maya 2019 and I've noticed that a Lambert shader is multiplying whenever I apply any shader or texture to my geometry.
I've included two screen shots to illustrate the issue.

As you can see, in the Hypershade there is only one Lambert shader. However, when I apply shaders from the screen option the Lambert shader just keeps multiplying and I can't delete them. Eventually I have dozens of the same shader in the list which causes issues when applying the shaders that I do need.

I would like to know if anybody has any idea as to why this is happening?


Thanks

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads