Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Export Rigged & Animated Camera from Maya - Automatic Script & Manual Method
This video will specifically look at how to bake camera animations when you have your camera in some sort of rig hierarchy.
The tutorial shows you two methods, the first is with a tool that makes the tedious process a simple mouse click... The second shows you the mechanics behind the tool and how to do the bake manually.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off