Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 13-06-2003 , 03:37 AM
cube's Avatar
Registered User
Join Date: Nov 2002
Posts: 6

3DS import Cant Assign Textures

Hi
When i import some 3ds meshes in2 maya & try 2 assign textures
i cant, the mesh seems 2 become transparent (hardware Texture is on),I can assign a colour but no texture,This only happens with sum meshes... Any help Please... Thanks:bgreen:

# 2 13-06-2003 , 04:15 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Check the normals of your faces.
If need, reverse them.

Hope this helps.

# 3 13-06-2003 , 07:12 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
and check your UV's aswell


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 4 13-06-2003 , 08:44 AM
cube's Avatar
Registered User
Join Date: Nov 2002
Posts: 6
Thanks 4 ur replys guys.. but if i used maya 4 20years i'd still be a newbie,So im not 2 sure what ur talking about... So
I went in2 the Relationship Editor,& created a UV set
This seems 2 work fine now
Please let me know if this was not what u meant, a little step by step buide would help Thanks

# 5 17-06-2003 , 04:09 AM
wchamlet's Avatar
Registered User
Join Date: Nov 2002
Posts: 195
If there wasn't any UV's saved with the 3ds exported model, then the model will not have a shader assigned to it when you import it into Maya. You can assign a UV set either by automatic mapping or any other type of mapping you choose. You can later create a better UV layout when you need to. Once the model has a UV set, you can assign any shader you want.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads