Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-06-2003 , 10:04 PM

Trim Help

I'm trimming a surface, but am having problems.

I created the surface using a boundary and 4 splines.

I then made a curve and projected it onto the surface, and then I used the "trim tool" to trim the surface.

The problem is the result is a hole with angles I don't want.

If anyone can help I would greatly appreciate it.

See Attached File...

Attached Images
# 2 16-06-2003 , 02:37 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Personally, I would advoid trimmed surfaces as much as possible. That is a shape that you should be able to make without using Trim, too.

But, if you insist. user added image You need to increase the tesselation.

# 3 16-06-2003 , 02:46 AM
Ok how would I increase tesselation and what would that be on?

Tesselation on the surface?

Tesselation in the trim tool?

# 4 16-06-2003 , 08:37 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
It should render correctly, but chect the tesselation in the surface attributes, by turning on the Display tesselation, and perhaps try turning on Smooth Edge aswell

Good Luck


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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