Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 15-06-2003 , 10:56 PM
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Crow's Nest

Finally started modeling something. Let's see how this turns out. It's been a while since I last did anything in Maya... Not much done yet but it's a start user added image

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# 2 15-06-2003 , 10:57 PM
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Close up on the lantern:

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# 3 16-06-2003 , 12:57 AM
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Looking nice Kman! user added image


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# 4 16-06-2003 , 01:08 AM
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cool! I love the lights..... alot! could we see the light setup in a wire shot? user added image I ave never had any luck making a lightbulb actually look like its lighting the scene.

how did you do the siding? one piece then duplicate and move?

# 5 16-06-2003 , 05:35 AM
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awsome lights. and good details so far user added image

# 6 16-06-2003 , 08:16 AM
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very cool!! i saw some call thing on the GI Joe site about clamping luminosity values so you dont get a light burn on teh wall, its looking fantastic though, how long did it take


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# 7 16-06-2003 , 10:35 AM
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Thanks guys. I've worked on this for one night so far. I'll post some more when I have time. Today I'm going to see Bruce Springsteen and after that I will be very busy at work so expect no updates for few days...


Darn I wish I had more time for 3D user added image


Kari
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Do a lot, Fail a lot and Learn a lot!
# 8 18-06-2003 , 10:26 PM
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Just thought I'd let you know I've been working on this one but haven't accomplished anything too visible. Been mainly cleaning up the meshes and laying out the UVs just to make things a bit easier for the future. Anyway, here's the wire of the low-res version of the lantern.

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# 9 19-06-2003 , 02:00 AM
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Looking good, KB!

Looking forward to the textures!

# 10 21-06-2003 , 09:08 PM
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some more...

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# 11 22-06-2003 , 01:19 AM
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some textures...

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# 12 22-06-2003 , 01:21 AM
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looking very photoreal, what shader did you se for the bricks please?


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# 13 22-06-2003 , 01:27 AM
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Originally posted by LauriePriest
looking very photoreal, what shader did you se for the bricks please?

Thanks... It's just a lambert shader with file textures in color and bump.


Kari
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Do a lot, Fail a lot and Learn a lot!
# 14 22-06-2003 , 08:58 PM
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hmm... why do i feel i'm not progressing much? :p

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# 15 22-06-2003 , 09:06 PM
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I think you need to add more dirt to it. Seems pretty clean right now.

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