In terms of modelling clothing (rather than using cloth) there don't seem to be a huge number of tutorials on it; I tend to 'sketch' out a basic shape in polys, use Mike's technique to add the folds and look and then work in subds to finish. Still learning myself, but it seems to work.
The main issue is whether to make the base body and then clothe it (which Maya cloth is handy for) or make the clothes straight off - in the book Maya Character Animation, the author makes the clothes as if they have a body in them and that seemed a good technique which I try and follow (with varying success!).
i just need to find a good or best method for preparing an animation, i do not want to key frame things like a coat or pants, and i do not really want to use cloth because it lag my scene to a point where i just stop and watch TV :-(
maybe if i model all of the clothes with poly's or NURBS i can use SDK or deformers to animate. i am looking for a tutorial in that nature.
if cloth slows down your computer, then you computer is not good enough for maya. after an initial calculation (which can sometimes take a few minutes) the cloth has a very good performance. just simulate the cloth very long and if it doe snot move much (it will always move slightly) then save it aas initial cloth shape. animating it should then go in almost realtime.
there is a mel script at highend3d that can bake cloth simultions if you archieved a good result on a simulation. this then can be used in complete as after baking no cloth solver needed no more.
I dunno about that. Cloth and SubDs are slow on my computer and it's a pretty good system.
Anyway, as was mentioned before, I have a polygonal wrinkles tutorial that pretty much goes over 1 method to model clothing with poilygons. I believe the link is mentioned above.
I have a high end PC and it does slow down a bit with cloth. Plus I find with polys you can work on the little nuances- that's what I like best about Mike's tutorial and the figure used as an example in it, it's got just the right level of detail. With some practice I am finding it's a rewarding technique. This was my entry for the recent tournament for which I made some clothes- by no means perfect but gives you an idea of what you can start to do with Mike's technique- if you check out his tutorial you can see what can really be done with it.
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