Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-06-2003 , 04:58 PM
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Boolean an extruded face?

Im having a hard time booleaning an extruded face, I'm trying to cut round holes in a cube and when I do the cube Disappears, I can do it fine when the cube is not extruded, just when the cube is transformed. user added image any help would be grate,,
Thanks for your timeuser added image

# 2 20-06-2003 , 07:16 PM
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Yes, that is the major problem I have found with booleans. If you extrude, or use a deformer on them, they disappear or creat a phontom face running from the object to the origin.


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# 3 20-06-2003 , 07:17 PM
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Dam,, do you have 5.0?

# 4 20-06-2003 , 11:15 PM
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4.5


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# 5 20-06-2003 , 11:20 PM
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(I already answered R-Tillery on IRC, but I'll repeat it here.)

Delete history on your target object before applying the boolean. Most of the time, deleting history will solve a lot of problems.


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# 6 21-06-2003 , 12:45 AM
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Yea I had to delete the history on the two objects or (brushes) Cube and the object I use to cut with. every thing worked grate... thanks Danuser added image

# 7 21-06-2003 , 02:14 AM
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yup. But that will not always work. Good tip Danny!


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# 8 09-07-2003 , 03:49 AM
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Is any one successful at Booleaning an extruded surface? If so, please if you could explain how you did it? I have done it last time on a cube but now I have a diffrent shape and its not working. there all polys but no luckuser added image

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