This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
unfortunatley maya is not 100% consistent. you can now (startring from 4.5 i think) zoom in regular viewport with atl+rmb. this does not work in hypershade, hypergraph, renderview and many others - there you have to use the alt+lmb+mmb. the ctrl+alt+lmb is not really yooming, but selecting a region you want to view.
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