This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
well i have been home for the last tow days and got bored so i decided to try to make a car out of polys using cps. not a bad start after about two hours but needs looooads of work.
c&c please
well i have been working on it for a long time now but it has not improved much. i keep getting weird deformations in surfaces. well right now all i am using is the split polygon tool. are there any other useful tools. i am sure there are tons but i just probably don't know how to use them. my mesh is getting very heavy.
oh yeah, I didn't post a bigger image because close up it looks really bad.
getting tired. six hours non stop
sorry no pics but my photoshop is going ape. and to post them by just print screen is too big. soon...
and yep hard enges are hard to make. i just split a few times close to each other wherever i want a harder edge but i will convert to subds later and then clean it up. i just wanted to try out that technique.
well i am working rough and loose and focus on tweaking everything right later. added some decor to the hood and bumper. i think i will need to backtrack a bit and revert back to the older version. unless you think otherwise of course. any c&c?
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