dannyuvtools_v2.0a.zip (122.7 KB, 325 views)
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2
27-06-2003
, 06:59 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Nice one! I'll be sure to check this out later...
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3
27-06-2003
, 02:44 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
HECK YEAH DUDE!!!
I'm getting this IMMEDIATELY when I get home
PS, I checked your uvtools page on your site, and I couldn't find any details regarding what the "Initialize" and "Check" mesh buttons are for?
Did I miss it? If so.. my bad Srry...
If not, would you be able to ellaborate a little on what they do?
And how they help the DannyUVtools workflow?
..or is more info regarding those functions in the mel header?
Srry to be a pain in the arse man
Thanks again dude!!!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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4
27-06-2003
, 06:22 PM
Registered User
Join Date: Dec 2002
Location: Seattle, WA
You didn't miss anything. I haven't had a chance to update the workflow description on my site. There is a brief description in the MEL header and associated readme file, but, to make things easy, I'll do a quick description here.
"Initialize Mesh" does a couple of things. First, it deletes the selected object's history. As we all know, construction histories have been known to cause a few hiccups here and there. Second, it applies a base material to the object. This base material (materialID000) is used for a couple of reasons. The material's color 0,0,0 so it is easier to see unassigned faces when you're applying materials. It's also a way for me to make sure that no other fancy material or shader is applied to the mesh that might screw up the layout process later.
"Check Mesh" evaluates the selected object to see if all faces have materialID's assigned to them. It basically checks to see if materialID000 is still applied to any of the faces. If it detects it, all materialID000 faces are hilited in the modeling view, so you can easily track them down and assign materials to them. Once all faces have non-zero materialID's assigned, you'll get an all-clear message.
Basically, Initialize Mesh and Check Mesh are 2 additional functions to minimize the number of potential errors in the unwrapping process. They're not absolutely required, but I've found that they do help, especially if you work really fast and happen to miss a few faces here and there.
So, that's basically it. Let me know how the script runs for you.
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5
27-06-2003
, 06:43 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
:bow:
Dude, I can't wait to get home and try this m8!
Thanks again for the description!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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6
28-06-2003
, 12:52 PM
Subscriber
Join Date: Dec 2002
Location: Denmark
Nice one... I'll be sure to check it out soon.
Kühl
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7
28-06-2003
, 02:12 PM
Subscriber
Join Date: Dec 2002
Location: Denmark
Wow danny... it rocks!!! I especially like the new initialize/check mesh option. This and the A|W Games tools totally speed up my mapping. Thanks for taking you time to do this script. Do you plan to develop it even further ?
Kühl
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8
29-06-2003
, 09:05 PM
Subscriber
Join Date: Dec 2002
Location: Denmark
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9
30-06-2003
, 06:33 AM
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Glad to hear it's working. I'll probably continue to develop it further, but only as time permits. For future plans, are there any particular features that people would like to see?
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10
30-06-2003
, 12:58 PM
Subscriber
Join Date: Oct 2002
Location: USA
That's it. I'm finally curious enough about this uv stuff, so I'm gunna download it. AND YOU CAN'T STOP ME! *downloads*
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11
05-07-2003
, 08:31 PM
Moderator
Join Date: Sep 2002
Location: London, UK
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12
05-07-2003
, 08:38 PM
Registered User
Join Date: Dec 2002
Location: Seattle, WA
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13
06-07-2003
, 08:41 PM
Registered User
Join Date: Dec 2002
Location: Seattle, WA
dannyUvTools v2.0 alpha 2 is now ready for testing. New in this update:- Added "Cleanup Mesh" -- Deletes construction histroy on the selected object and assigns a checker material. Also deletes all materialID's from HyperShade.
- General cleanup.
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dannyuvtools_v2.0a.zip (123.3 KB, 280 views)
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14
06-07-2003
, 11:11 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Trying it out now m8......
Will edit after....
{EDIT}
ROCK ON M8!!!!!
LOVE THE NEW STUFF!!!
..I had a few errors... but they were all my fault. hehe...
(PS, works fine so far on 5.0! whoohoo!)
hehe.. if all else fails... FTFreadme
Thanks Danny, and K for the great work on this!!!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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15
06-07-2003
, 11:50 PM
Moderator
Join Date: Sep 2002
Location: London, UK
:headbang:
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