This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello all,
Here are some of the first stills from our latest short film here
at Media Soldiers Inc. (release date t.b.a)
Tools: Maya 4.5 , PS 7, AFX 5.5
Comments and Critiques welcome
Whoa! This is amazing! I absolutely love that celshaded but still 3d look! So this is going to be an animation? I am going right now to see if its on your site! Very good!
"I should call you sugar maple tree cause i'd totally tap that" haha
looking real cool... looking forward to see the animation...
btw. have you e.g. thought about giving the ground/sand some bump og displacement maps to give it some more effect... I think it would give it some nice contours or what the thing is named in english I can't remember...
yeah actually im working on a new sand texture now
in the compositing stage,
were doing some different tests to capture the toon
feel while trying to optimize render time, etc.
i just got these clips de-briefed
check these 3 shots out, these are our first
tests of the cell shading look for the film.
each one is done a little differently from rendering
to compositing to try and optimize the process.
give us some feedback while were still in the test
phaze so we can work your feedback in.
thanks all
wow great stuff. i have a suggestion to make the walking cam better. right now it is just wobbling from left to right - but if you walk you also go up and down - looks not realistic if it only goes left right. and keep the eyes fixed on one point - only move the position of the cam. hope that was understandable
keep up the great work
btw, some insides on creating the toon look and blurry painting would be very cool.
your right about the 'y' tangent on the camera
there is movement on 'y' , but once i go back to it
it could be much more exagerated
thanks allot for the input
much thanks
thanks for the feedback all
(yeah zelda was a big research for this project,
god that game looks good right)
- right now there is only one 3d artist and one compositor
- we are working on it only on our spare time between
our broadcast and commercial work
- we have big plans for it, it will just take time
- if any one wants to contribute, we would love the help
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