Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-07-2003 , 05:13 PM
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Stills from Short film- Media Soldiers Inc.

Hello all,
Here are some of the first stills from our latest short film here
at Media Soldiers Inc. (release date t.b.a)
Tools: Maya 4.5 , PS 7, AFX 5.5
Comments and Critiques welcome

user added image user added image user added image user added image user added image

# 2 01-07-2003 , 05:17 PM
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Whoa! This is amazing! I absolutely love that celshaded but still 3d look! So this is going to be an animation? I am going right now to see if its on your site! Very good!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 3 01-07-2003 , 05:23 PM
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Hi Media,

looking real cool... looking forward to see the animation... user added image

btw. have you e.g. thought about giving the ground/sand some bump og displacement maps to give it some more effect... I think it would give it some nice contours or what the thing is named in english I can't remember...

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 4 02-07-2003 , 12:07 AM
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yeah actually im working on a new sand texture now
in the compositing stage,
were doing some different tests to capture the toon
feel while trying to optimize render time, etc.

ill post more soon
thanks

# 5 02-07-2003 , 03:12 PM
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i just got these clips de-briefed
check these 3 shots out, these are our first
tests of the cell shading look for the film.
each one is done a little differently from rendering
to compositing to try and optimize the process.
give us some feedback while were still in the test
phaze so we can work your feedback in.
thanks all

www.mediasoldiers.com/Peril_L/mix_320.mov

# 6 02-07-2003 , 03:15 PM
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wuhuuu...great athmosphere and camera work.

# 7 02-07-2003 , 03:22 PM
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thanks
its still very early on in our production,
well have more to post real soon,
thanks for the feedback

# 8 02-07-2003 , 03:40 PM
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wow great stuff. i have a suggestion to make the walking cam better. right now it is just wobbling from left to right - but if you walk you also go up and down - looks not realistic if it only goes left right. and keep the eyes fixed on one point - only move the position of the cam. hope that was understandable user added image

keep up the great work

btw, some insides on creating the toon look and blurry painting would be very cool.

# 9 03-07-2003 , 01:49 AM
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your right about the 'y' tangent on the camera
there is movement on 'y' , but once i go back to it
it could be much more exagerated
thanks allot for the input
much thanks

# 10 03-07-2003 , 12:05 PM
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That looks really nice! :bgreen:
brian


Please check
My (old) website!
# 11 03-07-2003 , 02:22 PM
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I like it...How many people are on this project?

# 12 03-07-2003 , 02:33 PM
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Very cool. Nice feel to it. Waiting to see more user added image


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 13 03-07-2003 , 02:52 PM
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that's really cool. Reminds me of Zelda: Wind Waker style.

Very nice job!

# 14 03-07-2003 , 03:01 PM
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Very nice! dont tease us like that, more please user added image

# 15 03-07-2003 , 04:43 PM
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thanks for the feedback all
(yeah zelda was a big research for this project,
god that game looks good right)

- right now there is only one 3d artist and one compositor
- we are working on it only on our spare time between
our broadcast and commercial work
- we have big plans for it, it will just take time
- if any one wants to contribute, we would love the help

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