Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-07-2003 , 05:58 PM
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MAYA 4.5 SMOOTH NODES

If you have a moment for a tech question I was wondering how to unsmooth geometry that has had its history deleted. I know geometry that has not had history deleted can be unsmoothed by going into the hypergraph and finding and deleting the smooth nodes. But, once history is deleted those nodes don’t appear anymore. I have a mesh of a character that I’m playing with but the smoothed version really slows down the screen updates. I wanted to unsmooth it but can’t seem to discover a way to do that since the history has been deleted. I’m using Maya 4.5 on a PC. Any thoughts? As always, any suggestions are greatly appreciated.

# 2 01-07-2003 , 09:57 PM
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Your only options are to either use Polygons > Reduce or reduce the polygons by hand. One the history is deleted, there's no going back.


Danny Ngan
Animator | Amaze Entertainment
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# 3 01-07-2003 , 10:12 PM
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\Yeap, that history thing is a pain...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 01-07-2003 , 10:15 PM
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Maybe there's a lesson to learn: Save versions...
I hope you did :/


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