Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-07-2003 , 10:12 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

Converting problems .....

Hello friends !

I have a good nurbs-mesh - and this I want to export for some render tests in maxon cinema 4d.

I don´t know why, but it sems to bee, that only polygon exported objects (.obj) can be read from maxon cinema.

and here we go:
if I will get a four-sided (no triangle) good mesh, I do the follwoing:
1st: I convert the Nurbs --> SubDiv.
2nd: I convert the Subdiv-->Polys

Well, I don´t know, but the poly mesh will not look like as it should - there are strange distortions on it, which will destroy the wanted look from my nurbs model.


Who can tell me if there is an other way that will work better (exporting nurbs) ?
Which method should I use to get that, what I want to have ?

thanks for every little help,
bernhard


contact me via MSN: rieder@utanet.at
# 2 03-07-2003 , 12:24 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Have you tried just converting Nurbs > Polys? I have a little video going over it at my personal site, if interested. Link's in my sig.

# 3 05-07-2003 , 06:12 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93
thx mt, I think I´ve got it.

juhu,
bernhard


contact me via MSN: rieder@utanet.at
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