Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-07-2003 , 03:48 AM
Ultragames's Avatar
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Stiching

I have two polygons. Both have ends that fit flush against each other... Is there a way to stich these together, make them one object, without Boolean it. Take the vertices that I have lining up, and making them one. In short, stiching the two objects....


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# 2 03-07-2003 , 04:35 AM
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for polygons? Sure, that's easy. user added image Select both objects and Polygons > Combine. Then select the vertices you want to merge and Edit Polygons > Merge Vertices. In the Merge Vertices options, you'll probably need to adjust the distance slider to determine how close the vertices can be to each other in order to merge.

What I usually do is point snap the vertices I want to merge together, then merge them with a very low distance, like .0001.

Hope that works for you.

# 3 03-07-2003 , 05:27 AM
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But Merge Vertics dosnt make the two vertics one, it just makes them selected as one. How can I make it one?


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# 4 03-07-2003 , 05:30 AM
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Merge Vertices does make them one.
Check your tolerance levels.

# 5 03-07-2003 , 05:32 AM
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Nope. Found the prob. I had the distance set to 0.000 So they werent working at all. Got em to work now.


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# 6 03-07-2003 , 05:33 AM
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Glad to know that. user added image

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