This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Interesting idea for a contest, my idea reference came to me after watching the first couple of minutes of the flick "28days later". I plan to design a mutated gorilla.
Powers... hmm, actually I just woke up and I've definetly thought of some concepts. I'm going to write a story/ perhaps an animation behind my character for one, how he was a lab-gorilla. And how the military used random injections in him, which gave him abnormal strength and various attributes. Also how the miltary wanted to harness this, providing he will be controlled by them with a microchip inserted in his brain.
My Gorilla character will be equiped with some krazy hardware and weaponary. I'm going to start drawing up some sketches as we speak. Perhaps tweek with my storyline, and give it a decent timeline.
Well I said, I wanted to do a realistic gorilla, I guess its turning out to be more cartoony that predicted.. well I guess I'll just go with the flow and see where it takes me.. any feedback?
Alright I have a question, for my character... I would like to make an object like a spaghetti sieve, like a bowl with a lot of holes in it. Whats the easiest way of doing that...I've tried a bunch of long thin cylinders, an booleaned them into half of a polygon sphere. I dunno is that the best way?
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