Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I know. And I love it. You know, now that I look at it, I can make a better mesh. Lemme know if you want me to. I was f*cking around in Maya the other day, and found a cool way to make it look more realistic.
well, to be honest - i dont think it is aehm, interesting enough to look at. so it might not make its way to gallery. besides the background is a bit boring (black) :p
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