Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-07-2003 , 07:15 PM
DukerX's Avatar
Subscriber
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99

Wrong shading on polygon model

I haven't been doing too much polygon modeling, cause I usually ends up screwing up the shading when I tweak CVs and stuff, but now I'm tired from user added image and come to you with my problem.

The image atatched shows the shape I've been working with...
It's a (heavily) modified NURBS2POLY shape, and I think that's why it's somehow smooth-shaded on some parts.

The area that looks even and nice, is extruded edges that I extruded from the shape. These looks just fine.

Okay... Enough talk about my poor modeling skills, and over to the real question:


How can I even out the shade on all the quads ?


-DX-
# 2 08-07-2003 , 07:17 PM
DukerX's Avatar
Subscriber
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99

Oh.. Forgot the image ;)

Here it is:

Attached Images

-DX-
# 3 08-07-2003 , 07:21 PM
DukerX's Avatar
Subscriber
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99
Oh by the way... This is just one piece.. Not combined or anything and with the default lambert shade. No UV-mapping or anything aplied.


-DX-
# 4 09-07-2003 , 01:49 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
you posted an image from your viewport. that is not a render. you need to blame your graphics card if it cannot shade correctly. does this occur as well on a real render?

# 5 09-07-2003 , 04:24 PM
DukerX's Avatar
Subscriber
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99
It is like this when I render too....


-DX-
# 6 09-07-2003 , 04:28 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Could we see a render from a few angles to get a better idea of how to help?

Cooluser added image Thanks!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 09-07-2003 , 04:46 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Looks like the normals are being averaged around the corners, which I'm guessing is not what you want. You can get "even" shading on the flat surfaces by selecting the faces along one strip (e.g. the entire line of 5 quads that you've pointed at) and then going to Edit Polygons > Normals > Average Normals. Repeat that for each strip of faces. That should get you clean, even shading on those surfaces.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads