
And is there a sort of "Rule of thumb" when picking Nurbs/Subdiv's/Poly's ??? I am a bit confused... I know Nurbs are more curved and I think poly's (the less the better) are maybe more suited for games... but I am a bit lost....


yes there is a rule of thumb. but the rule actually depends on the person using the rule and the thumb that is used.Originally posted by Scraggy_Dogg
And is there a sort of "Rule of thumb" when picking Nurbs/Subdiv's/Poly's ??? I am a bit confused... I know Nurbs are more curved and I think poly's (the less the better) are maybe more suited for games... but I am a bit lost....![]()
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you ever tried to stitch trimmed surfaces ???Originally posted by aL_3891
um.. one thing.. nurbs are very very flexible to.. and pokeing holes in a nurbs surface takes alot less work than doing it on a poly surface (just use trim) ...