This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
First off, my apologies if I look like a retard and this has been posted eveywhere before. I can't quite figure out how to state this problem under Google.
The Problem : Every time I try to texture map my subdiv-made model, 90% of the faces on it get THE ENTIRE texturemap (especially annoying in 3D paint mode), and only a few actually get the piece of the map they're supposed to.
there is a good tutorial here on the site about that.
or... I would suggest mapping it while its still in polys. you can use the automatic mapping for a quick fix, but that creates a bit of a messy set of uv's.
or... There also is a script on this forum called Danny's UV helper ( or something like that )
I like to select groups of faces and planar map them, then arrange them in the uv editor.
Automatic mapping did the trick. The UV map is still screwed beyond remodelling or spending 20+ hours fixing it, but it looks nicer now. (picture soon. ^__^)
Small question #2, if I may. I'm trying to paint weight values (Skin==>Edit Smooth Skin==>Paint Skin Weight Tool), but when I try to add a join to Influence, it says, "Warning: Item not found: joint5" or whatever the name of the joint I try to add happens to be. Any clue on that one? ^^
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