Poly render crispness...etc etc
Ok I am rendering some stuff that was modelled as Poly. When I render it the edges are not crisp/smooth they are jagged. Where do I go to increse the quality of these poly objects?
I normally use Nurbs and I can increase or decrease the surface render quality by going into "set nurbs tesallation" and obviously the "Render Globals" window.
For poly do I go select the poly object and go into tesallation attributes and play with it? So far I don't see much difference after playing with Max Triangles......etc etc. Is there any other place that I need to look into????