Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-07-2003 , 08:29 PM
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Join Date: Jul 2003
Posts: 34

Another Question

Ok i have another question.. As of now I am making the two seperate objects for the car i am modeling. Once I have completed them and got them both where I want them, how would I go about merging the two objects and making them both one whole car body???.

Thanks again

# 2 11-07-2003 , 09:01 PM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
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it depends on the way you model. if you model in nurbs it might not always work to make them one object - but you could stitch them to be seamlessly connected. for polyons or subd - combining and merging the touching verts helps.

but you had to give out a bit more information, and we could help you better ...

# 3 11-07-2003 , 09:08 PM
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Join Date: Jul 2003
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Ok, I apologize for that i'm kinda new to this so bear with me. I am modeling a car in polys, and i'm pretty much following the low poly car model from mtmckinely.com, so hopefully this is enough infouser added image

# 4 12-07-2003 , 01:29 AM
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you could also try following the Mirroring vid at mtmckinley.net. user added image user added image

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