Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-07-2003 , 10:06 AM
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Spacecraft

I needed a break from the scene of a Victorian office, so I started to model this little one seat space ship.

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# 2 12-07-2003 , 12:47 PM
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If I animate it is there a way to make it fly along a curve I’ve drawn?

# 3 12-07-2003 , 01:15 PM
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sure
go to animate tool set
Animate - > Motion Path - > Atach to motion path

you need your model and curve to be selected..
looking nice, i think whats its missing is detail user added image
good luck.

# 4 12-07-2003 , 01:30 PM
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Thanks, I’ll try and get a test animation done today. I want to make two different spacecraft and have them fighting each other so I can try and create decent explosion when one gets hit. Here's a small update on the model.

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# 5 12-07-2003 , 02:12 PM
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Here's a test animation i just did to see if i could get it to fly along a curve.

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File Type: zip spaceship.zip (235.3 KB, 213 views)
# 6 12-07-2003 , 05:50 PM
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Started the enemy ship.

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# 7 12-07-2003 , 08:25 PM
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I don't think i like the enemy ship so i'm going to model a new one tomorrow but here is a test animation of the first ship (the one i do like) firing one of it's weapons.

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File Type: zip spaceship1.zip (66.9 KB, 204 views)
# 8 14-07-2003 , 08:31 PM
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I've come up with a design I like for the alien ship but don't know how i should model it. It's going to an asteroid powered by a big solar sail. But I don't know how to model the asteroid. Help Please. Tutorial on modelling asteroids would be great.

# 9 14-07-2003 , 09:07 PM
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I'd try a sphere, stretch it out and apply a displacement map to it.
not sure if that's the right name, but I mean like applying a black/white texture that makes the model change shape.

I used this in Max to make mountains out of a cube and I'm pretty sure I did a tutorial on it from the instant maya ones.


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# 10 14-07-2003 , 09:25 PM
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looking good there mate! get some textures on now! makes all the diference

# 11 14-07-2003 , 09:48 PM
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I'll probably wait until I’ve got all the modelling and animation done before I start putting textures on as it means I can render test animations a lot quicker. I'm only running a 1.1Ghz so it takes me quite a while to render.

# 12 15-07-2003 , 06:07 PM
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Started the runway for the space craft. The hanger is on the floor below and the space ship will come up on a lift in the ground.

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# 13 17-07-2003 , 06:13 PM
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My first attempt at take off.

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