How did you get that 'skin' to appear between the curves? one of the surface tools for nurbs?
I used a technique like that in Max all the time (drawing lines and applying the skin modifier, wich fills up all the 4-sided patches), but I don't seem to find it in Maya.
btw: could you please use the 'crop' and 'save for web' function in photoshop? not all of us have broadband here
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