Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have quite a large scene and when i do render about 75 frames of it i notice that theres quite a bit of flickering and noise on some of the textures in the scene.All are file textures that are relatively hi res.
The file textures are on a mipmap setting with filter at 1 and filter offset at 0.
Raytracing on.
And the noise is annoying.
plz help.
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