Soft Binding
O.K. I have a character that I have converted successfully to Maya (Alf) I rigged him up and did a walk cycle for the little bleeder. I noticed anomalies on the surface of the model which needed the soften/harden normals command. I applied this and it fixed me problem, however I noticed that therewas some stuff in the history so I did a delete by type history...
Then all of a sudden me mesh was frozen... seemed by deleting by type history had removed the binding of the mesh? The skeleton walked on but the mesh stayed where it was. Is this what it is supposed to do? I would have thought once bound deleting the history wouldn't touch this an make the file smaller?
Anyone got any ideas?
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com