Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-07-2003 , 11:07 AM
TCH2003's Avatar
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Join Date: Jul 2003
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Lights and Constraint Aim

Forgive a noob with a noob question plz..... Im following an old book that seems to have been made for Maya 2 ( lol i know) Anyway I dont know Maya well at all but have been able to follow the first two chapters pretty well even tho it was for 2 except for one thing that doesnt seem to want to work.
In the exercise I am doing now, we make a rocket, and we will be animating it to blast off and come crashing back down and bouncing around. Well Ive gotten all the to work except earlier on we (yep gotta mouse in my pocket lol) had to set 3 spotlights. 1 that is just aimed at the launch pad, and 2 that are set to follow the rocket wherever it goes. The book says to select the rocket, then select the first light and then go to Constrain and select Aim. I have done this but the light will not follow the rocket. As a matter of fact it doesnt even point at the rocket when its still sitting on the ground. Seems the only light lighting my scene besides the ambient light is the spotlight that is aimed permanently at the launchpad.
How should I set the two spot lights to aim at the rocket and then follow the rocket wherever it goes?
Im using Maya 4.5 complete by the way.

Thanks TCH

# 2 22-07-2003 , 12:22 PM
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you select your rocket then the spot light and add a aim constraint. only be careful to set the aim vector to (0,0,-1) otherwise the spotlight will face exactly away from the rocket, never lighting it.

hope that helps

# 3 22-07-2003 , 01:25 PM
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Thank you that helped a lot! user added image So nice that the book I have never mentioned or illustrated settings when they told me to aim the light user added image hehe

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