Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-07-2003 , 11:18 AM
vertiis's Avatar
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newbie: head modeling

hi there.
this is my first wip from maya. i have never used any nurbs modeller user added image it's really hard one...

comments are welcome... im still working on this model... a lot of stuff to do...

v.

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# 2 22-07-2003 , 11:29 AM
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great start for your first nurbs head mate.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 22-07-2003 , 11:47 AM
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thanks user added image actually that's my first maya model ever too...

now i know why SDS is faster user added image

v.

# 4 22-07-2003 , 11:56 AM
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lol.. what tutorial are you using, this is a good start


FX supervisor - double negative
# 5 22-07-2003 , 01:44 PM
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# 6 23-07-2003 , 04:06 AM
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great nurbs is the only way

# 7 23-07-2003 , 12:00 PM
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Hey vertiis,

The modelling you've done looks great! looking forward to seeing the rest of the head user added image. I have to admit that nurbs are no longer my prefered surface-choice when doing organic modelling. I know this sound a bit contradictionary but I just don't find patch-modelling to be as intuitive as box-modelling is. I think sub-d's (as you mention yourself) and even polygon modelling seems a lot more straight forward. I can highly recommend "connect-polyshape" which can be found at www.highend3d.com which we use for all our organic-modelling.

user added image Jeppe


Jeppe Nygaard Christensen
Ghost aps, Denmark
https://www.ghost.dk
# 8 24-07-2003 , 04:17 AM
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you got a world of pain to deal with. you got match up paths seams in nurbs its hell. Maya made it super hard.

# 9 24-07-2003 , 07:09 AM
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jeppe:
thanks for the links to this script! user added image)

i should post some updates on my head soon... today i mean...

thanks for ur comments.

regards,
v.

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