Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-07-2003 , 12:12 AM
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Join Date: Dec 2002
Location: east coast
Posts: 84

modeling and texturing

ok.. trying to figure out a way to get around this. I wanna assign an image to an object, but when i start to cut, extrude, and move vertices.. the bitmap image moves also. Is there a way to move a vertice without moving the bitmap image assigned to the object??? I've tried projection and stencil.. can't figure a way around it. Any ideas please???

# 2 23-07-2003 , 01:18 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
the reason why is because you are adding geoemtry to the object, thus adding UV texture coordinates. You'll only want to texture map an object after it's done modeled.

# 3 23-07-2003 , 04:29 AM
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Join Date: Dec 2002
Location: east coast
Posts: 84
ok thanks.. was hoping t here was a way to go around it.

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