Well, in the Plugin Manager, theres a selection called clearcoat.mll. I did some research on it and aparently it allows you to have a "clear coat" render node added to your Hypershade. Supposed to give the appearance (when configured correctly) of a automotive clearcoat paint job.
I was wondering if any of the modelers out there (particularly the vehicle modelers) had heard or were actually using this feature and is it really worth the headache of configuring (if in fact it is hard to do - assuming here).
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
I read all that and it says to link the CC node to the Reflectivity of the receiving node. That doesn't seem to work to well. If I link Output of CC node to lets say Diffuse on receiving node, then things start to happen visually, but can't get that bad ass car paint look that I've seen on some car models in here.
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
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