Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-08-2003 , 03:18 AM
Registered User
Join Date: Jul 2003
Posts: 6

Another question

I am wanting to assign a tecture to a wall. The problem I am having is that the texture is far too large when applied to the wall. Or the wall is way too small. How can I 'size' the texture so that it fits correctly to scale on the wall. I am using a cement texture
Thanks

# 2 01-08-2003 , 04:27 AM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Go into your attribute editor for your texture, and you should see a place2dtexture1 node or something like it. open that tab and you can change the coverage and repeat uv settings to manipulate it. It also has a special manipulator, but I dont know how to access it.


It's Dr. Know, Not Darknow
# 3 01-08-2003 , 05:05 AM
Registered User
Join Date: Jul 2003
Posts: 6
I cant see where you are pointing too. Sorry. The scaling is a real painuser added image

# 4 01-08-2003 , 09:41 AM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
if u select the wall, hit ctrl A to open the attribute editor, there you should see some tabs at the top, one of the tabs is a 2d/3d placement node, click on that tab and in there you can change the size of the texture


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads