keeping clean hypershader/multilister
Been wondering if anyone knows a way of making "groups" or "layers" on the hypershader/multilister so you have all the shaders textures that go to a model on a group, all of the environment to another... etc
(ill take any other way you know to keep clean the hypershader/multilister also)
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hypershader/multilister... messy thing it is when you have two or three layered shaders
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"Got this feelin´on my head... it won´t go away now..."
Last edited by dragonfx; 04-08-2003 at 11:37 AM.