Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-08-2003 , 11:34 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

keeping clean hypershader/multilister

Been wondering if anyone knows a way of making "groups" or "layers" on the hypershader/multilister so you have all the shaders textures that go to a model on a group, all of the environment to another... etc

(ill take any other way you know to keep clean the hypershader/multilister also)




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hypershader/multilister... messy thing it is when you have two or three layered shaders
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"Got this feelin´on my head... it won´t go away now..."


Last edited by dragonfx; 04-08-2003 at 11:37 AM.
# 2 04-08-2003 , 02:42 PM
cujo's Avatar
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Join Date: Jul 2003
Posts: 51
in the hypershade
you can make custom tabs and arange your materials how you wish
check the help files on hypershade
joe


rasterfarian
# 3 04-08-2003 , 09:05 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
tnx, but i meant only for one file, not to the whole maya gui...

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