Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Progress on this is going to be slow as most of my time will be on the summer tournament, but the idea is to build a lab for someone who loves weapons of mass destruction (like nukes) and he'll be working on a new weapon he hopes will end the world including himself as his lifes goal is to die by the worlds most powerful weapon
it's too early to give much of a crit, but if you are going to have the TV as a centre piece of the scene I would add some more details like knobs and buttons and stuff.
ooo I like big red buttons..... the things on the side are really cool aswell. All I'd say is that the bottom should be a bit bigger to support the stuff on top. Looks a little top heavy at the moment. And think about smaller details like nuts and bolts etc.
Tomorrow i should be out of the summer tournament and i won't be looking after my cousin all day so i can start working on this alot more. I agree it does look top heavy so i'm going to redo the legs with 4 or 6 spider type legs. As for the small detail like nuts they'll get done the end of the month depending on how complex the rest of the scene is and how well my computer can run it without taking half hour to move the view port.
Cool stuff ckyuk. If the performance is killing you, I suggest you use layers and hide the stuff you don't have to see. I use it all the time with my slow scenes (12 layers on the M1A1, 5 on the workplace scene). Good luck, and post that final in the tourney
Uhh, Just a tip, and a very silly one.........Rotate the fridge just a little bit so that the reflection doesnt match up with the floor. Also, turn the reflection down and the cosine power up a bit.
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