shotz.zip (276.3 KB, 307 views)
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4
14-08-2003
, 08:41 PM
Registered User
Join Date: Feb 2003
Location: Los Angeles
Hey Rage,
I have something a little more under control
movie version 3
The thing is, I can't get the blobs to motion blur. Is it possible? You can see the other objects in the shot are blurring like crazy. I noticed there is no motion blur button under render stats. Is it that particles cannot 3d blur?
Thanks.
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5
20-08-2003
, 01:49 AM
Registered User
Join Date: Feb 2003
Location: Los Angeles
Rage, Did you ever get a chance to think this one through?
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6
20-08-2003
, 05:21 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
SORRY! hehe.. been a little hectic with my Maya machine dead![Frown user added image](images2/smilies/frown.png)
To render particles in software with Motion Blur, you must either turn on the particle's Cache Data attribute or select Solvers > Create Particle Disk Cache. Otherwise, the particle may behave erratically, when rendered.
BUT, ironicly the docs go on to state that:
"General motion blur limitations:
Motion blur does not work with software particles. "
WTF???? ...gotta LOVE Maya sometimes....
Sorry man.
Looks like this is a job for a post-render blur.
So, basicly, you might just have to just render out your particles in another layer, and composite it in post with motion blur using your compositor.
Anyhoo, also I managed to find a tip you might want to think about:
* Usualy, the Inside edges of blobby surfaces seen through other blobby surfaces are not anti-aliased.
Workaround:
Increase Render Quality > particleSamples to 4 or 8 when very high quality is desired.
So, If your water shader is transparent at all, you will want to Increase the particle samples in Render Globals to get a better look.
BUT, since they fly past your camera so fast, I don't think that's too much of a problem here.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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7
26-08-2003
, 08:33 PM
Registered User
Join Date: Feb 2003
Location: Los Angeles
Hey Rage,
I finally have something I like. Check it out. It's like 8 different splash render layers with diffent blob, streak, and multistreak settings, as well as shadder tweaks. The layered in After Affects with some blur filters, various opacities, and a touch of noise.
The green screen shot at the end is obviously stand-in until the interior modeling is completed.
Let me know what you think.
-dann
https://www.freshlettuce.net/~tarmy/s...s/ShotZ10e.mov
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8
26-08-2003
, 08:41 PM
Registered User
Join Date: Apr 2003
Location: Germany
WOW. that one awsome effect/me laughs about the shaking guys at the end
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9
26-08-2003
, 10:22 PM
Subscriber
Join Date: Jul 2002
Location: MELville
lol i dont get the guys at the end but it looks funny
-Emo
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10
27-08-2003
, 12:04 AM
Registered User
Join Date: Apr 2003
Hehehe.....I love that splash
It's Dr. Know, Not Darknow
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11
27-08-2003
, 01:23 AM
Registered User
Join Date: Aug 2003
Hahahaha! What the hell are those guys doing at the end? Is that supposed to be what the guys in the space ship are doing? like in Star Trek where they launch themselves all over the place?
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12
27-08-2003
, 01:37 AM
Registered User
Join Date: Apr 2003
I beleive it is. I hope they are not going for seriousness :/
It's Dr. Know, Not Darknow
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13
27-08-2003
, 02:01 AM
Registered User
Join Date: Aug 2003
Haha i found out that the guys that are wobbling are from an australian kids TV Show called Wobblies or something like that, where they shudder around like god knows what and sing.
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14
27-08-2003
, 03:31 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
ROCK ON DUDE!!!
What a great job you have done!
The things you learned by doing this will lead you to LOTS of ways to use Maya's dynamics system in the future!
PERFECT use of multiple particle types, and timing is spot-on!
Like I always say, if you get the dynamics, timing, and animation of your particles right, getting the physical "look" (shader-color-etc) of your particles is more fun IMHO.
The hard part is done my friend.
Now the fun begins!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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15
27-08-2003
, 05:13 AM
Registered User
Join Date: Feb 2003
Location: Los Angeles
Thanks everyone.
OK, so you all know, I'm working on some shots for an independant film, and this is my first Maya project. (formerly a 3DS Max guy). I'm doing it in Maya as an exercise to learn Maya.
The film is intentionally cheesy in the style of Flash Gordon. It's supposed to be goofy, and funny. They film makers are going for the midnight film festival crowd.
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