Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-08-2003 , 11:24 PM
Registered User
Join Date: Aug 2003
Posts: 6

How do you make realistic glass?

Haven't tried it, but would selecting white as the colour and turning up the transparency give me realistic glass ?

Do I have to ray trace to get glass rendered ?

Thanks.


da Champ
# 2 15-08-2003 , 11:30 PM
Subscriber
Join Date: Jan 2003
Location: Denmark
Posts: 338


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 3 16-08-2003 , 12:09 AM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Yeah, that's about right.

Maya comes with a whole host of glass shaders in the library. They are often a good place to start, and then tweak from there.

# 4 23-08-2003 , 11:35 AM
Registered User
Join Date: Aug 2003
Posts: 6

Making Glass

Why does the sphere look like glass and the plane & cube dosent ?

I want to make a window with realistic glass.

How do I do that ?

Thanks.

Attached Thumbnails

da Champ
# 5 25-08-2003 , 08:13 AM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Flat Planes are notoriously harder to give good reflection maps to. Without a curviture on the surface, the reflection ends up assinging the same value to the entire plane.

I would recommend adding a very subtle bump map to the plane. Very subtle.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads