Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-08-2003 , 01:12 AM
Registered User
Join Date: Aug 2003
Posts: 3

newbie query

I have just succeeded to make Maya 5 work and I know nothing about so I started learning from square 1. I've read in many sites that Maya isn't easy but so was the case when I started out with Rhino. I did export a Rhino object into Maya but it showed upside down.
So the 1st question is: How to make a cake slice solid pulled away from a cylinder?
Tnx

# 2 16-08-2003 , 03:05 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
different programs have different ways of calculating the XYZ directions, so models can be rotated weird when importing into different aps.

As for making a slice in a cylinder like that, you can use the Cut Faces tool to make two horizontal cuts, select those faces and Edit Polygons > Extract to seperate them from the model.

Then you can use the Append to polygon tool to fill in the top and bottom faces.

# 3 16-08-2003 , 07:29 AM
Registered User
Join Date: Aug 2003
Posts: 3
Just to make sure I was understood;
This is what I'm after
Tnx for kind reply

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# 4 16-08-2003 , 08:57 AM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
press f1 and learn how to use:
1 the bevel tool
2 loft/extrude
3 planar
4 project curve on surface
5 trim surface

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