Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I saw this Star Trek Nemesis All-Terrain Buggie in a magazine but didn't have internet access (for the past 2 weeks) to get better images and post updates. Here's what i've done so far. It's just based on one image so i'm not look at making it excatly like the original, just taking what i can from that image. I didn't use any tutorials and didn't have any image planes...etc.
There's still alot to be done but it's starting to take shape, apart from the back part. I'm know exaclly that i'm gonna do/change next but it's late, or rather early so i'll continue tomorrow. Here's the last render. (I'll post progress/wire shots tomorrow/later today.
That's looking great! If you are going for a 'jacked up' look maybe a big back wheel but I like the shape a lot. Is it all in nurbs or a combination of things?
OMG...I tried like one million times to make something looking complicated. No success. You just started with the model and it looks complicated like hell. Great details so far. You are the next brian ellebracht.
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