Originally posted by Vampus
...and what do think they will be able to tell us?
So, how many poly's did you use?
-classified
how about that massive program, how many lines of coding to it take?
-classified
how about the language? C++?
-classified, classified
what about the mocap procedure. Was the transitional work and allignment challenging?
-classified
did you have fun on the project?
-classified
Well I see what you mean Vamp! But seeing as I read about the making of it in 3D world mag were they talked about some bit in a certain amount of detail, I don't think it would be as classified as you think!...and what do think they will be able to tell us?
So, how many poly's did you use?
-classified
how about that massive program, how many lines of coding to it take?
-classified
how about the language? C++?
-classified, classified
what about the mocap procedure. Was the transitional work and allignment challenging?
-classified
did you have fun on the project?
-classified
No, but it looked like they might have. The point was that it was stated that the person "could see on screen was Maya being used." Whether I know they used CG or not is irrelevant to whether I can pinpoint exactly where it was used.Originally posted by Vampus
Do you really thing they hired 10500 extras for the helms deep battle scene? :p