Sounds reasonable indeed.Originally posted by Darkware
Don't think you will be able to use sub-divs seeing as how I doubt they are used in games. Polys only. No nurbs either. Also, I don't think you can un-triangulate. Triangulating is ment to be done when you are completely finished with your model. Usually, I model a little, triangulate to see how close my poly count comes to my cap, undo, then model some more, then triangulate again later, see how close I am to my poly limit, etc, etc until I realize that I shouldn't model any more because my poly count will go overboard. Then I triangulate permanentely.
Correct me if I'm wrong on any of that.
ID Software uses this method for Quake 4, haven't you seen their models? couple of hundred thousand polys, ready to be baked down to low poly.Originally posted by mtmckinley
Sure, nothing wrong with that, although that's not a method that anyone I know personally uses.