Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-09-2003 , 01:58 AM
phredrek's Avatar
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Light Linking question

Greetings Mayaheads!

I have a light linking question. user added image
I want to unlink my paint fx stroke (blowing grass) from a directional light but can't seem to find the option to do it, maybe it's not done from the light/object linking box?
please help!
thank you so much!:thumbsup:

.phred.
in Osaka

# 2 02-09-2003 , 02:46 AM
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Racked my brain over this many a night...don't think there is a way right now to link or unlink lights from PaintFX strokes user added image

Darkon the Incandescent


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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# 3 02-09-2003 , 03:06 AM
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oh I'm sure theres is a way, even with a script or something that has to do with breaking the link from the light to the grass. I know it's difficult but I'm sure theres an answer somewhere out there. this forum has a huge collective intelligence

I'll keep trying but anything hints or tips or solutions would be great!

.phred.
in Osaka

# 4 05-09-2003 , 02:11 AM
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If you really need it badly, you might just try rendering the PFX as a different layer and compositing in another program.

# 5 05-09-2003 , 03:14 AM
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For light linking you have to go to Window>relationship editor>Light linking>light centric. You will have 2 panels one with lights on the left and one with geomerty affected by the lights on the right.

IF you dont want a light to hit certain objects just deselect them on the right side.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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