Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-09-2003 , 05:07 PM
Registered User
Join Date: Aug 2003
Posts: 1

Need help with brushed metal texture mapping !

hi everyone,

i'm trying to solve a texture mapping/placement problem for a simple metal logo.

I created a polygon extrusion from an imported illustrator curve with bevel plus. works great and the mesh seams clean.

I tried making the logo look like chrome or silver, with a procedural shader or shaders i downloaded online, but it didn't really work out.

now i use a photo of a steel knife blade and it looks great. i have contrast modified versions for bump, specular and reflection and the front face of the logo is exactly how i want it to look.

i can't figure out how to apply this same feel to the edges and the bevels and make it look like it is really a solid object out of one material

any help is appreciated

thanx

pictures of the problem are at

https://homepage.mac.com/chindustronik/PhotoAlbum3.html

Attached Images
# 2 11-09-2003 , 06:24 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Have you mapped the UVs? Try automatic mapping and then sew the UVs in the UV texture editor...


Kari
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# 3 11-09-2003 , 07:31 PM
train_ucl's Avatar
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Join Date: Jun 2003
Location: Germany
Posts: 195
maybe spherical mapping is better to get rid of the edges ?

but its for sure a mapping problem ...

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