This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
select one of the points
hit w for the move tool
hold v and snap one of the points to the other
then go to edit polygons - merge vertices
hope you understand that
You don't necessarily have to snap them first, but it can make it easier when snapping a lot of points. Adjust the distance option to merge vertices that are not snapped together.
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