This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a frustrating problem which has got to be a very simple and basic problem. Get four vertices to move so that the one situated at the extremity underneath sits over the corner of another object . See illustratrion attached
just guessing but give it a try...
with your vertices selected hit insert, th that swaps to pivot location mode, hit v and the vertex you want in place, that will snap the pivot to the vertex you want to position on the vertex of the other cube, hit insert again. that puts you back on movement mode, try to snap em again
select the vert, hold down C and drag it along the bottom line, then move it along to the vert you want it to connect to, holding down C allows the verts to snap on to eachother. then weld them together.
Thanks for answering I've tried all these one points two points and three points and align to objects. I dont think Maya is that simple.Please see the attached file I only want to connect these two cubes
it can be done with a selection of vertex as well as with the full object
for components, just like before, make a selection of the components, in this case vertexes, hit insert, move the pivot wherever you want, hit insrt again, move the components...
(for more complex objects where you want smooth transitions like a blend etc...you´re screwed(try deforming them(with a lattice for example) until they are close and then snap the closests), but im confident byron will end that with its soft selection plugin...cant wait for it...)
Just out of interest for the newbies like me, go back into 'move snap settings' and reset the settings or else if you've taken off 'retain comp spacing' like I did , the dragonfx tip aint gonna work
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